Work with state, local, federal and private sector Departments, Agencies and corporations to develop gaming products that address the evolving role of citizen responders to stabilize any community experiencing a public health event regardless of causation. These products could be scaled to address K-12, post secondary school education and the general public. Very often Citizen Responders are the first people at the scene of an event. Public Health and other responding entities are already taxed to the limit by personnel attrition and financial deficiencies. The more we can address how the Public can be called upon to stabilize an event the better it will be promote a resilient community that can “self-heal” an emergency without solely relying on external resources to come to the aid of a community in need.