Products

Use game mechanics to improve student engagement

Enhance the traditional classroom and textbook experience by using the same psychological tricks FarmVille and World of WarCraft use to engage players.

Submitted by
2 comments

Voting

13 votes
Active

Customer Service

Expert Teachers as Game Masters & National Faculty

This idea is to create a human infrastructure that stands behind a large-scale game-challenge platform in every subject area. Each subject would have a small number of highly powerful games that students of a particular age might engage with each year - (e.g. in New South Wales, AUS there is an environment game that over 40,000 youth play each Fall, which concerns the country's ecological zones). The core faculty are ...more »

Submitted by
5 comments

Voting

15 votes
Active

Products

A Game-based Simulation that Improves Teaching

What about a game-based simulation of a classroom that can take the form and shape of any classroom anywhere, and can provide a teacher with a virtual training ground and practice space? It would be a teacher flight simulator, with virtual students who act and behave like real students, which would give teachers (and aspiring teachers) a chance to experiment with new methods, tasks, and approaches to relationships with ...more »

Submitted by
18 comments

Voting

38 votes
Active

Website

Student Engagement through Authentic Simulations

Our curriculum is fragmented and NCLB increases the focus on subject-specific content. Our students are left less-engaged in a school day that seem disconnected from the real world, and the real-world skills they will need as adults.

Tech simulations/games can engage students in holistic and authentic environments. Can we develop these so that they also allow teachers integrate content, stressed by NCLB?

Submitted by
4 comments

Voting

10 votes
Active