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Creating the Sustainable Education Platform of the Future

The Challenge In rural and small schools, curriculum offerings may be limited by constraints such as staffing, space, and enrollments. As K–12 budgets continue to tighten, a growing number of school districts are looking at expanding "1 to 1 computing" or introducing "bring your own device" (BYOD) strategies as a way to expand mobile and digital learning—allowing for greater access to interactive digital curricula, electronic ...more »

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Design Challenges for Kids That Solve Real-World Problems

Students (especially from middle grades up) can self-form global teams and create innovative, real solutions to global problems using technology as a platform to communicate, create and share. Designs can include 3D fabrication of real objects, which can then be tested and played with in remote locations, then improved and re-designed and shared again. Incentives for winning solutions can include technology (e.g. iPads, ...more »

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