Campaign: Products

A Game-based Simulation that Improves Teaching

What about a game-based simulation of a classroom that can take the form and shape of any classroom anywhere, and can provide a teacher with a virtual training ground and practice space? It would be a teacher flight simulator, with virtual students who act and behave like real students, which would give teachers (and aspiring teachers) a chance to experiment with new methods, tasks, and approaches to relationships with ...more »

Submitted by

Voting

38 votes
Active

Campaign: Products

Open source platform to share applications & collaborate

Schools/Districts/States continue to reinvent the wheel by creating similar Applications to support teaching and learning. We need an open source platform that can support multiple apps, develop new ones, and provide collaboration around instruction.

Submitted by

Voting

34 votes
Active

Campaign: Customer Service

Design Creative Learning Environments

Create Innovation Centers for research and development. Teachers and students will co-design curriculum using emerging technologies with the support of community and partners.

Submitted by

Voting

27 votes
Active

Campaign: Website

Professional Development for All

All of the ideas and all of the educational technology in the world will be useless unless teachers know how to use it with their students in meaningful 21st Century ways. What can we do to make sure that ALL teachers not only have access to, but actually take and use the proper professional development to implement education technology tools and 21st Century learning skills in the millions of classrooms across the country? ...more »

Submitted by

Voting

26 votes
Active

Campaign: Website

Video games for learning

Research has shown that action video games can improve things like low-level vision or perceptual processing. How can we use these finding to make video games, which can engage students for hours, valuable complements to other instruction?

Submitted by

Voting

22 votes
Active

Campaign: Website

Supporting innovators

A real challenge facing schools is how to support the innovators in their ranks, yet meet the demands of the somewhat unreasonable NCLB requirements. Principals fear taking risks in this climate that is punitive. Instead of a punitive climate which punishes risk-taking, work needs to be done on improving a more innovative, fast-moving, risk-taking climate. Policies which better support this sort of innovation are needed; ...more »

Submitted by

Voting

22 votes
Active

Campaign: Products

Self Paced Learning for all

Our kids spend too long sitting in class being taught things they already know or can learn on their own. Teachers spend too much time lecturing to the class and the lowest common denominator, rather than focusing instruction on those that need it. The simplest example is the Kahn Academy - which is entirely self-paced and student led. But there are other more customisable and teacher-led examples, like Promethean's ...more »

Submitted by

Voting

20 votes
Active

Campaign: Website

Design Challenges for Kids That Solve Real-World Problems

Students (especially from middle grades up) can self-form global teams and create innovative, real solutions to global problems using technology as a platform to communicate, create and share. Designs can include 3D fabrication of real objects, which can then be tested and played with in remote locations, then improved and re-designed and shared again. Incentives for winning solutions can include technology (e.g. iPads, ...more »

Submitted by

Voting

19 votes
Active

Campaign: Website

Library Think Tank--Design, Function, and Future of Libraries

Library budgets and librarians have been cut drastically across the country, yet we know through a decade of studies that they have a significant improvement on student learning and achievement. A think tank on libraries of the future that also provides seed money for renovating libraries, infusing technology and good design into them, is needed. Much like the Robin Hood foundation is doing in New York City, the best ...more »

Submitted by

Voting

16 votes
Active

Campaign: Customer Service

Expert Teachers as Game Masters & National Faculty

This idea is to create a human infrastructure that stands behind a large-scale game-challenge platform in every subject area. Each subject would have a small number of highly powerful games that students of a particular age might engage with each year - (e.g. in New South Wales, AUS there is an environment game that over 40,000 youth play each Fall, which concerns the country's ecological zones). The core faculty are ...more »

Submitted by

Voting

15 votes
Active

Campaign: Products

Use game mechanics to improve student engagement

Enhance the traditional classroom and textbook experience by using the same psychological tricks FarmVille and World of WarCraft use to engage players.

Submitted by

Voting

13 votes
Active

Campaign: Website

Maximizing Thinking and Project Time: Flipping the Classroom

Real time collaboration, conversation and engagement with other learners in person and in one place provides support for putting ideas into action and creating evidence of learning. Asynchronous online reading, writing and thinking time then provides the flexibility for learners to consider new ideas and make connections of new information to what they already know- flexibly, at their own pace, when they are feeling ...more »

Submitted by

Voting

12 votes
Active