Create Innovation Centers for research and development. Teachers and students will co-design curriculum using emerging technologies with the support of community and partners.
Our curriculum is fragmented and NCLB increases the focus on subject-specific content. Our students are left less-engaged in a school day that seem disconnected from the real world, and the real-world skills they will need as adults.
Tech simulations/games can engage students in holistic and authentic environments. Can we develop these so that they also allow teachers integrate content, stressed by NCLB?
The Challenge In rural and small schools, curriculum offerings may be limited by constraints such as staffing, space, and enrollments. As K–12 budgets continue to tighten, a growing number of school districts are looking at expanding "1 to 1 computing" or introducing "bring your own device" (BYOD) strategies as a way to expand mobile and digital learning—allowing for greater access to interactive digital curricula, electronic ...more »
The National Association of State Textbook Administrators (NASTA) is working to develop standards for digital instructional materials. It is important to assist teachers by thoroughly evaluating and reviewing instructional materials as they compare to each state's core curriculum. We would love to be involved in efforts to collaborate to insure that the highest quality materials are available to classrooms.
The students were challenged to take control of the teaching process to make Math and Science more exciting and interesting to study. They researched the concepts online, then used visuals, text and animation to bring them "to life". 7th Grade Math: http://tomrchambers.com/7_ppt_math_10-11.html 8th Grade Science: http://tomrchambers.com/8_ppt_science_10.html I'm a firm believer in empowering students to take control ...more »