This idea is to create a human infrastructure that stands behind a large-scale game-challenge platform in every subject area. Each subject would have a small number of highly powerful games that students of a particular age might engage with each year - (e.g. in New South Wales, AUS there is an environment game that over 40,000 youth play each Fall, which concerns the country's ecological zones). The core faculty are actually "game masters" and serve the teachers as classroom-based PD that is just in time to support the needs of each student group's solution-forming experience. Imagine a few of these powering the backbone of the curriculum!
Idea No. 38