As we all know, what gets tested is what gets taught. In the past decade, we have also learned that how students get tested is how they learn and how they demonstrate their learning. One of the biggest challenges facing all of us is that until we measure what is really important for students to know and do to be productive and successful global citizens, it won't matter how much money we have for technology, we will still ...more »
Our curriculum is fragmented and NCLB increases the focus on subject-specific content. Our students are left less-engaged in a school day that seem disconnected from the real world, and the real-world skills they will need as adults.
Tech simulations/games can engage students in holistic and authentic environments. Can we develop these so that they also allow teachers integrate content, stressed by NCLB?