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Student Engagement through Authentic Simulations

Our curriculum is fragmented and NCLB increases the focus on subject-specific content. Our students are left less-engaged in a school day that seem disconnected from the real world, and the real-world skills they will need as adults.

Tech simulations/games can engage students in holistic and authentic environments. Can we develop these so that they also allow teachers integrate content, stressed by NCLB?

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Use technology for performance assessment.

Performance assessment is a powerful way to measure the acquisition of skill as opposed to knowledge. The high cost of implementing performance assessment (e.g. senior projects, writing assessments) has limited its use. Digital Promise could support work to advance applications of technology in performance assessment that could bring costs down.

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Scaffolding Inquiry to Foster Problem Solving Skills

The success of the United States has been built on innovation. Unfortunately, our education system is failing to produce the next generation of innovators required for the US to be competitive in the global market.

To solve this problem, we must foster problem-solving skills in students from all backgrounds - not just those in prosperous private and public schools. Technology can level the playing field in this regard... more »

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Development of technology leadership

To move forwards, schools need educational leaders who understand the risks and benefits of technology and can help be instructional leaders. There is a need for Technology Institutes to help principals, superintendents, etc. to develop the sort of risk-taking, innovative, creative, and supportive tech leaders that are needed so that they become enablers, not barriers to technology innovation in schools. But they need... more »

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Help Students Learn to Read - Explore the Test and Train Model

I am a clinical neuropsychologist from a family of teachers and have developed a fun reading program for grades K-3 that systematically develops reading skills. It has become clear to me that children from K to 3rd grade must learn to read, because from 4th grade on they must read to learn. In order to achieve this goal the TNT Reading software first tests a student's skills and then develops a targeted training program... more »

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Combine Arts and Science/Technology curriculums

Arts education is often used as an enhancement to "core" curricula in Language Math and Technology. In reality the arts and creative activity deploys amazingly well-developed technology and science. From painting to digital animation to musical instruments the Arts is math and science, and artistic practice can be used to give students a window into applied math, technology, and science. Let's stop separating arts and... more »

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Cost-effective tutoring

One on one tutoring has been shown to move a student in the fiftieth percentile to the ninety-eighth percentile. What toolkit would allow a teacher to reliably reproduce those results with each student?

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Scaling Literacy and Numeracy Through Global Storytelling

New mobile technologies offer the K-12 classrooms worldwide unlimited opportunities for scaling the teaching and learning of reading, writing, and numeracy. New writing, audio, and video storytelling tools are being developed daily. Research shows that peer collaborative storytelling, editing and feedback is a powerful motivator for student learning. The challenge: how do US classrooms, which commonly ban cell phones... more »

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Time for professional development

Teachers rarely have time for continuing professional development during the routine school workday/week. Some schools have made efforts to build that time into the school schedule in order to provide teachers more time to learn and collaborate. But this requires creativity on the part of administrators, understanding on the part of the parents and community, and sometimes, $$. How can we carve out more time for professional... more »

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A Call to Arms - The Voice of Practitioners is Silent!

The launch of this forum in September 2011 was supported by the President and the Secretary of Education. The opportunity to share with and learn from colleagues all over the world should be seized by all educators. This Digital Promise site utilises some of the technology that we want students to take advantage of - interactive forums that generate sophisticated discussion, locate high quality resources and connect people... more »

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Homework Helper for Teacher-Graders: Free Auto-Scoring Essays

What about a site where kids can type in their essays and get automated immediate rubric-based feedback about their writing style, use of conventions, and content relevance? Teachers would be expert scorers who would "tune" the engine over time and with more and more well-scored examples, the engine would give better and better advice to young writers. This idea has two customers - teachers and students! Content specificity... more »

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Exchange 2.0

New technologies and social media have, for the first time in history, offer an unlimited number of teachers and students of all ages and economic backgrounds to develop relationships with one another and promote empathy, respect, prosperity and security across international borders in a way that has never been done before. “Exchange 2.0” isn’t dependent upon travel costs, real-time language immersion, face-to-face interaction,... more »

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With-Anyone Learning

New mobile technologies and social media not only offer educators and students “anytime, anywhere” learning, but also “with anyone” learning. Research has demonstrated the powerful role that both mentors and peers can play in a student’s education. Now, for the first time in history, students worldwide have the potential to find mentors and peers from anywhere and at anytime. The challenge: how we help create the environment... more »

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